Cold as the Depths
Tiny Dragon (Cold)
Hit Dice: 3d12+3 (22 hp)
Initiative: 2 size, +2 natural)
Attacks: Bite +5 melee, 2 claws +0 melee
Damage: Bite 1d4, claw 1d3
Face/Reach: 2½ ft by 2½ ft / 5 ft
Special Attacks: Breath weapon
Special Qualities: Icewalking, cold subtype, immunities, blindsight, keen senses
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6
Skills: Escape Artist +3, Listen +3, Search +1, Spot +3
Challenge Rating: 1
Alignment: Always chaotic evil
SA–Breath Weapon (Su): Cone of cold, 15 feet long, every 1d4 rounds; damage 1d6, Reflex half DC 12.
SQ–Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
SQ–Immunities (Ex): Immune to sleep, paralysis.
SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon’s range is 30 feet.
SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (120 feet).
SQ–Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful sav