Cold as the Depths
The surface of this sphere seems to constantly flash with words in your native tongue, but you can't make out what they say.
Created by alienists (CAr 21) and other cultists who worship aberrant entities, an aberrant sphere allows its wielder to summon creatures from beyond space and time at the cost of a fraction of his own sanity. A sphere has 3 charges, which are renewed each day at dawn. Spending 1 or more charges causes the sphere to shatter, as it summons a particular kind of aberration, which appears anywhere within 30 feet of you and serves you (as summon monster I) for 7 rounds. You also take a penalty on your Will saves as long as the creature is present.
1 charge: Summons a choker; – 1 penalty on Will saves.
2 charges: Summons a grick; – 2 penalty on Will saves.
3 charges: Summons a carrion crawler; – 3 penalty on Will saves. At the end of the duration (or when the creature is destroyed), the sphere re-forms in your hand (or at your feet if your hands are full) and the penalty on your Will saves disappears.