It is the 4th day of your journey after defeating the dragon at the Dragon Rocks. As the sun rises you see that you’re traveling westward along the northern shore of the Dragon’s Maw headed towards the massive mountain range which marks the western most boarder of the bay. The jungle along the shore is plush and teaming with life of all shapes and sizes. You see flocks of birds, from simple toucans to peacocks. Large reptiles such as alligators catch your eye as well. In the distance you hear the deep resonating roar of something very large. But perhaps the most curious sight is that of a group of some 20 waist-high humanoids with dark black skin wearing strange tribal garb and wielding weapons and tools of stone and bone. But even stranger is that they are hauling a 50 foot long Megaladon up onto the shore, and even as they fade into the distance you see them beginning to butcher it. The goblin pilot shudders as he tells you they are called NumNums… a vicious race of cannibalistic halfling savages.
As the day goes by the great stone wall known as the Dragon’s Fangs, the mountain range which protects and houses the city of Ilyssa’s Landing, grows ever larger in the distance. By the middle of the afternoon you can see pillars of smoke rising from the city, and make out the plateau which is the upper level of the city. Strange things circle the city in the air, at first appearing as large birds, but as you get closer you realize their flight is unnatural in its manner, seeming to heavy for their flight and some of them even seem to suddenly drop out of the sky for a short time before resuming their flight. As the ship rounds the alcove to the city’s bay you see it.. the majestic white walls and domed roofs of the largest buildings of Landing. The flat roofs of smaller buildings and the sight of their great fleet moving in and out of the docks. Massive warehouses creating a wall along the docks, but even if them in place you can make out the majestic city, and as the sun dips and the temperature drops from its scorching height, the city becomes alive.
One of the flying things approaches closers and the captain tells everyone to make space on the deck. As it nears, the party can tell it is a steam-powered helicopter being driven by a human. As it gets closer, Grimes Harrington gets more cautious and slips below deck. The captain of the Sea Dweller bribes the helicopter guard to say his inspection of the ship was good, without actually inspecting the ship.
After the helicopter guard leaves the captain explains that in the last few months the city has become more corrupt; he further explains it is easier to bribe the guards, instead of having them investigate his ship and supposedly find something wrong or illegal.
Grimes Harrington admits to having convinced a younger, unattractive Yokonai daughter to reveal family secrets and ran for it when the family discovered the couple, leaving the disgraced daughter alone with her angry family. The party decides to let Grimes return to his family, but the party will return the ingot back to the Yokonai’s.
The party escorts Grimes back to his family home; they decide to take the stairs instead of the elevator. Almost to the top, Grimes has a heart attack. Some guards come to help and make various comments about how Grimes is a waste of a healing spell or potion. The party convinces Gareth Stonecleave to heal him; but are unable to get much info out of the guards regarding Grimes Harrington.
The party makes their way up the mountain to the noble district. While walking through the streets they are jumped by four thugs who want Harrington; he owes a 50,000gp debt for underage whores. The thugs mention a very young Drow girl who still has many scars and the inability to speak correctly because of what Grimes did to her. Grimes offers the party 10,000, then 20,000, and then 30,000 gold pieces to get him home alive. When the party asks if a young Yokonai girl has been injured in the past few months, the thugs mention a young girl and Grimes attempts to make a run for it.
He is successfully stopped, and a strange woman joins the scene. Grimes sees her and begins groveling and sobbing at her feet, calls her Malice and begs her not to kill him. The party argues with her and will not let her take him. She challenges the monk Connell to a duel. He stuns her several times, she misses several times, but finally hits Connell with her kukri’s. The first one shatters upon impacting Connell, who threatens to break her second kukri and then her. She steps back from the fighting, stating it will be interesting to kill the party, and leaves… her thugs run away as well.