Sunrise District

Like Cudgel District, Sunrise is primarily residential. Yet the citizens of Sunrise are generally a bit better-off than their neighbors, in no small part due to the fact that many of them have stakes in the numerous plantations that dot the region surrounding Ilyssa’s Landing.

Sunrise’s representative noble family is the Knowlern family. Unlike the nobles of the other districts, the Knowlerns are elves. Lord Aniphastus Knowlern and his family have taken the preservation of the region’s wildlands to heart, and the foundation of Sunrise’s Standing Stone Park is one of their proudest achievements.

Sunrise is also the district most friendly to anyone to a race other then human or dwarf, which are the most common races in the rest of the city. Here there are a few churches with dedicated shrines to gods of other races, and to a few of the Fallen Ones, gods who perished in the Plague.

City Watch

Like Cudgel District, Sunrise is primarily residences, although the presence of the lumberyard and proximity to the Azure District make its edges a bit more active. The Sunrise Watch are affiliated with the church of The All Mother, but for the most part are left to their own devices in keeping the district safe. Their organization is the largest of the seven watches, and as a result it’s more difficult for the commanders to keep everything in control. Corruption is fairly common here, yet the guards can generally be trusted to do the right thing.


If you’re from Sunrise, you pride yourself on your even temper, your friendliness, and your optimism. There are certainly a lot of rowdy folk in Ilyssa’s Landing, but most of them avoid Sunrise for one reason or another. You may have a healthy interest in the natural world, in which case you’ve spent long hours exploring the safety of Standing Stone Park). Many who live here work for one of the plantations to the south, either in the fields earning an honest day’s wage or in the plantations themselves as servants or specialists. Most of the people you know worship The All Mother, although any of the officially recognized faiths of Ilyssa’s Landing are welcome here.

Notable NPCs

Aniphastus Knowlern (elf male)
The Lord of Knowlern Manor and representative of Sunrise on the Dawn Council has lived in Ilyssa’s Landing longer than most every other citizen.

Basar Finn (human male)
Basar represents the various plantation owners who live outside the city walls when these industrious folk are not present.

Kera Gosalar (human female)
Kera is the high-priestess of the temple of The All Mother. She views the vices of Ilyssa’s Landing as unfortunate, but rather than crusade against them she appeals to the city’s decent folk, offering options to the debauchery and crime that plague the city.

Sunrise District Locations

1: The Hall of Faiths (Knowledge [Religion] sage)
2: Meadowdusk’s (Knowledge [nature] sage)
3: Thunder River Lumber
4: Shrine of the Fallen Ones
5: Landowner’s Hall (plantation owner’s meeting hall)
6: The Restless Lion (tavern)
7: The Hunter’s Trap (tavern/gambling hall)
8: Winmester’s (inn)
9: The Siren’s House (inn)
10: Dawn Market (general goods)
11: Sunrise Garrison
12: The Endless Dark (Knowledge [dungeoneering] sage)
13: Tepinal’s Wares (general goods)
14: Longshadow Manor (minor noble)
15: Temple of the Forgotten God (Order of the Crone)
16: The Shivering Cat (tavern)
17: Emerald Waters Orphanage
18: The Hungry Gorilla (tavern)
19: Shrine of Suncerion
20: Leldibar’s Shop (general goods)
21: Dawnlight Orphanage
22: Holy Hobby (religious items dealer)
23: Historian’s Guild (Knowledge [History] sage)
24: Restaurant at the End of the Pier
25: Knowlern Manor (district representative)
26: Standing Stone Park
27: Dawnhouse (district church, Church of the All Mother)
28: Shrine of Chloe
29: Dreamscape Temple of Reuben (God of Dreams and the dead)
30: Lenor’s School for the Musically Gifted (Bardic College)

The Districts

Sunrise District

Cold as the Depths Jessi