Tag: Junius

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  • Home Page

    h1. Port of Call: The Cold Depths of The Sea Welcome to the Wiki page for Richard's, Dungeons and Dragon's campaign. This wiki covers the world of Helosia, a once prosperous world were great island kingdoms, feudal lords, and powerful churches …

  • Main Page

    h1. *A History of Sorrow* Helosia was once a beautiful world, with massive oceans so great the sometimes seem to be but one. Where there was only one great continent in the northern hemisphere, and the rest of the world were a series of great islands. …

  • A History

    h1. *A Future Dark and Grim* By the old calendar, it is the year 1496, or as its more commonly dated 114 After the Plague. The Realms are very different now from the way it was in the year 1380 when the Plague first appeared in the lands of …

  • Old Gods

    [[The Great Plague]] was a vile creation of a god who had only one small tribe of worshipers, and in the Realms the power of a deity is tied to the number and fervor of its worshipers. But as the plague swept through the Realms, many gods lost so many of …

  • History

    No one knows when the community of Straszanul was founded by the lizardfolk tribe that called it home. It was a small village with a naturally occurring port located along a bay rich with fish and other sea life. It thrived and prospered for many years …

  • Geography and Climate

    One of the few great island nations, Tyreadosa is also one of the most powerful. A thousand miles at its widest, and eight hundred miles north to south it is home to wide planes, thick forests, and plenty of natural farmlands. It is along the south-east …

  • People and Culture

    h3. Population As of the last year the city of Ilyssa's Landing held a population of just over 16,000 souls. Most of the population being of human stock while a great deal of the rest of the people where of dwarf and half-elven blood. The rest is a …

  • Government

    h1. Czar, Noble Council, and the Guilds The government of Ilyssa's Landing is a complex system, one dominated by the will of the Czar, who is chosen by the previous Czar, and whose will is carried out by the power of the city Watch, and by the ever …

  • The Districts

    Illyssa's Landing, once a small port community, has grown to become something far greater then it once was. There are four large geographical features that have influenced the culture of the people, as well as the physical development of its districts. …

  • Azure District

    Azure District is Freeport’s true waterfront. Consisting of two sections, Azure District also houses the majority of the city’s slums and lowerclass citizens, although they aren’t quite as desperate a catch as those forced to live in Shadowshore. The …

  • Pearldiver’s Guildhall

    Of all the guilds in Freeport, the Pearldiver's guild holds the reputation of being the most insane. The waters off the shore of Freeport are filled with massive predators of both the mundane and mystical origins. Yet this guild, seldom numbering more …

  • The Mermaid’s Secret

    A brothel that specializes in providing services to the whalers when they come in from the sea's, the Mermaid's Secret is one of the most popular brothel's in the city. Owned and operated by Devina, a member of the elusive aquatic elves, it is a place …

  • Boldly Going Nowhere

    Boldly Going Nowhere If ever there was an icon of the whims of fate, or the sea's, it is the restaurant Boldly Going Nowhere. In one of the largest storms to every hit the port, before the restraining walls were built, a particularly harsh wave lifted …

  • Whaler’s Guildhall

    This large, L-shaped building is three stories tall, and is constantly abuzz with the steady activity of the sailors who come in and out of the hall. The only time the building ever seems to quite down is in the very depths of night, when the sailors are …

  • Rumblegut’s

    Rumblegut's. It is a bar known for is strong ale, potent other brews, and its fiercely loyal patrons. A neutral location for all the mercenaries in the city it is owned by none other then the dwarf Rumblegut Stonethrower. A balding former member of the …

  • Freeport Arena

    Possibly the single largest building in the city, the Freeport Arena is home to the city's often violent mercenaries settling of old grudges and showing off the prowess of a warrior. With massive fifty foot tall outer walls, and measuring nearly a 300 …

  • Smith Guildhall

    The guild hall of the Smith's. One of the dirtiest, nosiest, and foul smelling locations in the city. Twenty feet high, but only one floor, its great hall is dominated by the largest forges in the city. Great anvils on which the master's of the guild work …

  • Cudgel District

    Cudgel District is primarily a residential district. Due to the vigilance of the local watch and the Goro-Khan monks, it’s also the safest district in Ilyssa's Landing. The citizens of Cudgel District know this, yet they are not a soft people; they remain …

  • Church of the Whirling Fury

    A large, T-shaped building, the Church of the Whirling Fury is a windowless, fro-brooding place. What windows the building once had have all been bricked up, and the front door is forever sealed by four massive chains secured by a padlock. No one ever …

  • Tinker's Guildhall

    If ever there was a building the common citizens of the Cudgel district disliked, other then the Church of the Whirling Fury, it would be the Tinker's Guildhall. For this building houses the largest collection of lunatics and the misguided then any other …

  • The Seeking Sage

    One of the great sage's of the city, the Seeking Sage library is a great source of information dealing with the interactions of the various organizations of the city, the guilds, and the tribes of savages and intelligent monsters roaming the jungles …

  • The Unexpected Monkey

    A jungle themed building, the Unexpected Monkey looks like a cleaned up and softened section of the jungles brought into the city. It is known for its fruit flavored drinks, its gentle but lively music, and That Damn Monkey. The owner, an elderly woman by …

  • The New Gods

    h5. The All Mother Goddess of the Earth, Mother of All Things, The Unspeaking One Formally the goddess Chauntea, she was one of the few gods to survive the Plague that killed so many people and divine beings in the Realms. She would give birth to …

  • House Rules

    Every good DM eventually decides to tweak the rules of the game. On this page you, my players, will find those rule tweaks I've decided to use. From modifications to character creation to how I think certain rules should work. If you need any …

  • Niska's fine Curios

    Alexander Niska, owner operator of Niska's Fine Curios is one of the most interesting characters of the Cudgel district. He is an elderly man who buys and trades only in the bizarre, and then only in those things that cannot be found locally. Oh, he'll …

  • Laughing Shark

    One of the newest breweries in the city is the Laughing Shark. Known until recently as the Laughing Man brewery, it was purchased by a group of aquatic elves and sea-goers. These rough, rag-tag men and women speak of a desire of opening a new market among …

  • Goro-Khan Monastery

    One of the two monasteries in the city, the Goro-Khan are considered some of the most feared, and most respected. The monks and students of the Goro-Khan learn a fighting style that emphasizes fast, powerful movements, like those of a dire tiger. But …

  • House of Violets

    Another of the two monasteries in the city, along with the Goro-Khan, is the House of Violets. The House of Violets looks a lot like green house to those outside of the giant glass building with a equally massive tower riding from the ground. Gerialar …

  • Merchant's District

    Ilyssa's Landing's heart, and perhaps even its soul, is lodged firmly in Merchant District. The first district most visitors reach, it’s often the only one they need ever explore. Merchant District shops run the gamut from simple grocers to specialized …

  • Jean-Luc's Whaling

    One of the original whaling companies in the city, Jean-Luc's was almost undone in its early years by a freak accident. If ever there was an icon of the whims of fate, or the sea’s, it is the restaurant attached to Jean-Luc's whaling company, known as the …

  • The Cock and Bulls

    A tavern. A rough one.. to long, didn't read: "A Song":http://www.youtube.com/watch?v=Lv2UEuzaCTE [[Azure District]]

  • Noble District

    Noble District has traditionally been thought of as the city’s ruling district, even though Castle Nyran isn’t technically a part of this district. Yet Ilyssa's Landing's trust in its rulers has been shaken (see Ilyssa's Landing History below), and …

  • Sunrise District

    Like Cudgel District, Sunrise is primarily residential. Yet the citizens of Sunrise are generally a bit better-off than their neighbors, in no small part due to the fact that many of them have stakes in the numerous plantations that dot the region …

  • Ms Lovett's Meat Pies

    A two story bakery and meat seller, Ms. Lovett's meat pies is a place where everyone in the city knows where they can go to purchase of the city's finest meat-filled pies. Ms. Lovett is herself a fiesty, rapidly moving woman with dark red hair, and a …

  • No-Sole's Footwear

    No Sole's Foot wear is quite possibly one of the most unusual businesses in the city. It is a cobbler's shop, providing some of the finest shoes and boots and other footwear in the city. It dates back almost to the finding of the city, and has been owned …

  • Shar

    Of all the great powers among the gods and goddess of Faerun, Shar has always been one of the most feared, most secretly worshiped. She is also singularly now the most hated divine presence in the world. Her worship is outlawed in every known country, and …

  • Orilander’s Emporium of the Soul

    Of all the places in the city which trade in magical items and good, Orilander's has developed the reputation of a place where nearly anything can be purchased. Already known for the size of its library where scrolls of nearly any spell or enchantment can …

  • Telvanta Academy

    Simply referred to as The Academy, despite the existence of other schools in the city, Telvanta's is the single most prestigious school and dance studio in the city. The number of students taken in by the school is limited to twenty at any given time, and …

  • Epic LOOT

    Epic LOOT A pair of six story buildings, housing the equipment, henchmen, and treasure of an adventuring party in the city. On the ground floor of one building is a business that sells those items of treasure found by the adventurers; while in the …

  • Red Seas

    Few whaling companies are as well known, or as feared, as the Red Seas. Waters where the Red Seas operate are often left tainted by the blood of the whales they hunt and the enemies of those who hire them. The Red Seas are captained by a man named Kurt …

  • The Bent Goblin

    A small, plane square building located at the base of a tower, the Bent Goblin is one of the few inn's in the city owned and operated by a non-human, the warforge warrior named Grubber Gout. One of the first warforged to enter the city as the bodyguard of …

  • Obsidian Butterfly

    The greatest of the city's brothel's, The Obsidian Butterfly is the pride and joy of Evelyn Dumont. The Butterfly is a brothel which specializes in the unusual and exotic. The human and elven women who provide services are of the utmost beauty, while …

  • Witchwarden Tower

    Singularly the tallest free-standing tower in the city, the Witchwarden Tower is visible from miles outside the city. Standing almost two hundred feet tall, the circular tower has at times been described as feeling almost organic in construction even if …

  • Stump's Tower

    There are quite a few places in Freeport that specialize in gambling and other forms of gaming; Stump's Tower is one of most prominent and exclusive. The lavish three story building is brightly decorated, and its known for the high stake games played by …

  • House of the Dragon

    To some the art of arcane magic is something that is learned from books, and from dedication to the practice and understanding of the science behind magic. To others, it is a natural thing, the act of tapping a reserve of power within the body and mind. …

  • The House of Science

    The name of this dirty, dingy business is misleading and to some who claim to be scientist just offensive. It is a freak show and parlor designed to show case some of the worst cased of hybridization ever conceived. Its halls contain the preserved corpses …

  • The Velvet Hatch

    There is nothing Velvet about this brothel. Nothing sweet, or gentle, or even attractive. It is the lowest of the low. A dirty little building with diseased and aging whores working for cheap. A place were a single copper can get you an hour of self- …

  • Crimson Flow

    Death. That is what the Crimson Flow sells. It is the only fully functional slaughter house in the city, and it does good business. With agents constantly patrolling the docks and offering its services to captains not looking forward to hauling living …

  • Shrine of Umberlee

    Of the [[Old Gods]] who survived, Umberlee is second only to Shar for power, and almost as feared. The Bitch Goddess of the Seas, Umberlee still stalks the oceans and for this she is still worshiped. The followers of her faith in the city of Freeport …

  • Emerald Waters Orphanage

    Emerald Waters Orphanage is the largest of the Orphanages in the city. A well support organization that takes in orphans from the war, or those who have lost their parents to the dangers of the jungles or waters around Freeport. Ran with a kindly hand by …

  • Standing Stone Park

    With a city as naturally green and lush as Freeport; with jungles within eyesight of the walls, a person might wonder why a park needed to be built within the city walls. Because the jungle isn't very safe. Standing Stone Park is an example of the nobles …

  • Lenor's School for the Musically Gifted

    There are many schools, some teach arcane arts, others teach politics and others still how to be a noble. But Lenor's is the school that teaches nothing other then the arts of music and dance. It is a place considered to be very peaceful when visited. A …

  • Noble Council

    Parliament, or the Noble Council, is that body of governing noble houses which are responsible for running and overseeing the daily necessities of their districts. They are the advisers and councilors to the Czar, assisting him in making those decisions …

  • Social Status

    Ilyssa's Landing is a city many see as being on the verge of chaos, with its single law. But that single law is what has provided what order the city has. As many traditions have arisen to form a foundation on which people can determine which practices …

  • Reputation

    Reputation. It is something people live and die by. It can make a man and ruin him. In the city of Ilyssa's Landing reputation can greatly effect a merchant's ability to make money, or a politician's ability to make a deal. When a character gains a …

  • Influence

    Noble houses, guilds, religious orders, certain individuals, and all manner of merchants make up the most powerful people and groups in the city of Ilyssa's Landing. And as time and energy is spent gaining the favor of these groups, it is called gaining …

  • Character Defects

    A few examples of Defects can be found below. A more complete list can be found in the Game of Thrones book, which is available for players to look at. The old Flaws can also be taken, gaining new bonus points instead of just straight feats. "Complete …

  • Orders of the Forgotten God

    From the powerful nobles and guild masters, to the lowest commoner and servants one thing is constant. The people who make their home in the city of Ilyssa's Landing are a faithful, religious people. It is the hands of the gods they say that shaped the …

  • Azure Cathedral

    To many people this "Cathedral" appears as little more then a collection of shattered ship hulls, fishing nets, and whale bones. But to the sailors of Freeport is is as often visited as the whore houses and pubs. Dedicated to the Old God Valkur who …

  • Churches of the Gods

    Along with the various orders of the Forgotten God there are the other gods to have come after the Great Plague. While none of these churches wield the influence over the city that the Orders do, they each fill a notch in the city. But it is not uncommon …

  • Blade Hall

    The main temple of the Order of the Sword, one of the five churches dedicated to the Forgotten God, reigns in the Champion's District. Referred to as Blade Hall by the followers of the Order, it is not a place like many picture it. It is an almost …

  • Divine Tastes

    One of the many shrines, and the main temple, to the god of Travel, Twixt, the shrine located in the Merchant's District is by far the most popular, and the most difficult to get into. This shrine takes the form of a large, lavishly decorated restaurant …

  • Islaran

    The Islarans are a family with power, even if it is waning. With roots to the earliest days of the city as well as surviving the purge of the Noble houses by the Entity it is one of the oldest and most established of the Nobles in the city. But this …

  • Stirling

    A House of moderate age, House Stirling is a noble family that has risen to prominence and power and has become the target of the jealousy that follows success. Found in the Merchant's district, Stirling work with many of the merchants and traders who …

  • The Guilds

    There are many guilds in the city of Ilyssa's Landing. Some guilds are nearly as powerful as some of the noble house, while others seem to be nearly obsolete. The league of guilds consist only of the most powerful guilds, who own strengths are often …

  • Toregson

    Toregson. For many in the Champion's District it is a name of mixed emotions. To many warriors it is a house which is known for producing some of the most famous fighters to come out of Freeport. To some nobles, especially the Lorechester's, it is a minor …

  • Lorchester

    Once one of the mightiest houses, Lorchester still remains strong in its standing in the city. While not quite the rising star it once was it is still a paragon of dignity to most. A few voices speak about the current Head of the House calling into …

  • Taskerhill

    Few houses int he city hold the reputation that the Taskerhills do. Fortunately. Rich and powerful, the Taskerhills have come into their power by methods questionable to most the city. Willing to cut a deal and then enforce the contract in a manner best …

  • Lightbringer

    Less then a generation old, the noble family of Lightbringer is also a house that might never be truely accepted. When the head of the house, Theru Lightbringer was risen to the rank of noble and his family with him, it created turmoil. Now Theru fights …

  • Vanderboren

    Vanderboren, its a name that inspires fear in the hearts of nearly every noble in the city. A powerful family who's leader guided them in the wrong direction, and whose choices and actions would lead to his death. Now, virtually bankrupt and with no …

  • Noble House Template

    (Summary) h4. House History h4. House Personality h4. House Holdings h4. House Position *House Allies:* *House Enemies:* h4. Prominent Members h4. House Religion Watcher on the Wind:

  • Index

    |_.[[Character Creation]]|_.|_.| |[[Character Creation|General Rules]]|[[Social Status]]|[[Reputation]]| |[[Influence]]|[[Noble Council]]|[[The Guilds]]| |[[Religion in Landing | Religion in Landing]]|[[Orders of the Forgotten God]]|[[Churches in …

  • Influence Fields

    |_.[[Noble Council]]|_.|_.|_.| |[[Ridgecrest]]|[[Quention]]|[[Fairbanks]]|[[Dirishna]]| |[[Yokonai]]|[[Brushknells]]|[[Young]]|[[Lightbringer]]| |[[Stirling]]|[[Vanderboren]]|[[Harrington]]|[[Armitage]]| |[[Drakestone]]|[[Heritage]]|[[Solanaris]]|[[ …

  • Allowed Classes

    h3. Classes in Helosia Among the many people living in Ilyssa's Landing, you can find representatives of nearly every walk of life. Warriors and mages, fishermen and royal guards. Many of these groups find they are not alone in the city, and in fact …

  • Religion in Landing

    From the beginning of time to the present Helosia has had a mixed relationship with the Divine. From moments of benevolence, caring for the ills of the world, to times of near sadistic joy in tormenting those beneath them; the divine who look down on …

  • Matters of Faith

    The gods of Tyreadosa are an interesting lot. With the death of millions with the Dirge, many gods lost much of their power, and are not quite what they once were. While some of the gods have allowed this to effect them, making them bitter towards their …

  • The Cove

    The Cove, Landing's true waterfront, is both one of its largest and most important districts. It is here that the great visiting fleets of ships from the other island nations come to port and trade with the kingdoms of Tyreadosa. The surprising thing …

  • Ridgecrest

    The Ridgecrests are a family with power, even if it is waning. With roots to the earliest days of the city as well as surviving the purge of the Noble houses by the Entity it is one of the oldest and most established of the Nobles in the city. But this …

  • Quention

    Posed to take over as the representatives of the Azure District, the Quention are a house which is focused and supportive of itself members. With the aging Zas Ridgecrest near death and with no truly worthy heir, the Quention are watching for any sign of …

  • Fairbanks

    Fairbanks, a House of illrepute recently returned to the city. Spreading a great deal of coin among the people of the Cove, they've managed to bring themselves a great deal of power quickly in the few weeks they've returned as a Noble house. It is a house …

  • Guardian District

    Guardian’s District dominates Landing’s western skyline, at least along the Foundation. A district of soldiers, gladiators, mercenaries, and warriors who follow the code of the Emperor. Each group working for themselves, often in competition, but …

  • Dirishna

    Once one of the mightiest houses, Dirishna still remains strong in its standing in the city. While not quite the rising star it once was it is still a paragon of dignity to most. A few voices speak about the current Head of the House calling into question …

  • Yokonai

    Yokonai. For many in the Champion's District it is a name of mixed emotions. To many warriors it is a house which is known for producing some of the most famous fighters to come out of Landing. To some nobles, especially the Dirishna's, it is a minor …

  • Emperor

    The title of Emperor has been passed down from generation to generation from the times of Ilyssa herself, to the current ruler of Landing. It is a title with a history written in commerce and blood. The holder has at times been equally feared as loved, …

  • Ilyssa's Landing

    On the Isle of Tyreadosa, nestled in among miles of rain forest, and swamps at the base of a bizarre and possibly unnatural mountain formation lies a city. Blanketed by oppressive heat, besieged by the invasive nature of the jungle that surrounds it, it …

  • Churches in Ilyssa's Landing

    [[Religion in Landing | Religion in Landing]] Along with the various orders of the Forgotten God there are the other gods to have come after the Great Plague. While none of these churches wield the influence over the city that the Orders do, they each …

  • Natives of Landing

    |_.Name|_.Source|_.Level Adjustment|_.Racial HD|_.ECL| |_.Humans|_.|_.|_.|_.| |Human|PHB|0|0|0| |Neanderthal|Frost p37|0|0|0| |Sea Kin|RoD p 100|0|0|0| Humanity is by far the majority of inhabitants in Landing. The controlling force behind the city …

  • Landing Classes

    h3. Classes in Ilyssa's Landing Among the many people living in Ilyssa's Landing, you can find representatives of nearly every walk of life. Warriors and mages, fishermen and royal guards. Many of these groups find they are not alone in the city, and …

  • Ilyssa's Landing Tours

    Once a thriving small business offering tours to visiting dignitaries of the city and its surrounding environments, each tour was advertised as taking three hours. But years ago the captain of the business's one boat placed a sign up stating he was taking …

  • Ilyssa's Landing Opera House

    A place to see and be seen, the Ilyssa's Landing Opera house is a large, almost intimidating building. Housing three distinctive, specialized theaters as well as the Grand Hall; it is a shrine to the arts of acting, singing, and intrigue. Among the …

  • Czar

    The title of Czar has been passed down from generation to generation from the times of Ilyssa herself, to the current ruler of Landing. It is a title with a history written in commerce and blood. The holder has at times been equally feared as loved, …

  • The Blade

    The Blade District dominates Landing’s western skyline, at least along the Foundation. A district of soldiers, gladiators, mercenaries, and warriors who follow the code of the Czar. Each group working for themselves, often in competition, but swearing …

  • Hearthstone

    Hearthstone District is primarily a residential district. Due to the vigilance of the local watch and the Goro-Khan monks, it’s also the safest district in Ilyssa's Landing. The citizens of Hearthstone know this, yet they are not a soft people; they …

  • Young

    Few houses int he city hold the reputation that the Youngs do. Fortunately. Rich and powerful, the Youngs have come into their power by methods questionable to most the city. Willing to cut a deal and then enforce the contract in a manner best for them, …

  • Shield Hall

    The main temple of the Order of the Shield, one of the five churches dedicated to the Forgotten God, in one of the two factions that fight for the Blade and the heart's of it's inhabitants. Referred to as Shield Hall by the followers of the Order, it is …

  • The Heart

    Like the Hearthstone district, The Heart is primarily residential, yet its residents tend to be a little better off. Most the people of Hearthstone are isolated while the Heart invites foreign money and trade. Many of the owners of large businesses, …

  • Solanaris

    Solanaris, House of the Elves. Ilyssa's Landing is not known for it's ties to the few remaining elven nations, but the nation of Ne’wind, the largest of the remaining nations, sent it favored daughter, Deluna Solanaris to give themselves a representative …

  • Harrington

    While many families can trace their linage back to the early days of Landing, and a few can trace them back to the village it was before, only one family in the whole city can claim evidence that traces their blood to the beginning, to before the coming …

  • Armitage

    Once a House of great renown the Armitage family has seen better days. Politically influential and well-to-do, the Armitage were a family expected to do great things. Especially with its strong ties to the Watchwarden's tower. But rumors have begun to …

  • Drakestone

    Many of the noble houses are suspected of having shadowy dealings, but none more so the House Drakestone. A house which seems to have bought its way into nobility, and for no reason that anyone can tell. Given dominion of the Darkcity, the most chaotic …

  • Heritage

    No merchant family is as respected, or as rich as the Heritage trading cartel. Run by Vico Bevenin the Heritage cartel has connections and ties with so many merchant groups from other cities that it is often said that they are the heart of the city. But …

  • Darkcity

    Although relatively small, Darkcity is perhaps the most notorious of Ilyssa's Landing’s districts. This strip of land nestled in the shadow of Champion’s District has long been a haven for thieves, thugs, and criminals of all kind. Generally, the only …

  • Getting Started

    h4. Here are the things you need prior to your game session. # Install the newest version of Maptools "v.b89":http://www.rptools.net/download/zip/maptool-1.3.b89.zip # Download the "image pack":http://www.rptoolstutorials.net/mapping_objects.torrent …

  • Dragons

    [[Crystal Dragon]] [[Topaz Dragon]] [[White Dragon]]

  • Crystal Dragon

    Crystal dragon Breath weapon: Line of blinding light Terrain: Inner Planes, temperate and cold mountains Alignment: Always chaotic neutral Notes: The friendly crystal dragons of Io's Blood's northern isles spend much time trying to …

  • Topaz Dragon

    Topaz dragon Breath weapon: Cone of dehydration Terrain: Inner Planes, any aquatic Alignment: Always chaotic neutral Image: Wizards.com image Notes: Topaz dragons inhabit the coastal regions of the temperate islands, building …

  • White Dragon

    White dragons are the weakest and the most feral of the classic chromatic dragons, but they are by no means harmless. Though somewhat dimmer than other dragons due to the inbreeding necessary to create an animal that could resist the frigid …

  • Character Creation 5th

    Every good DM eventually decides to tweak the rules of the game. On this page you, my players, will find those rule tweaks I've decided to use. From modifications to character creation to how I think certain rules should work. If you need any …