Bag of Flames

This red burlap sack feels warm to the touch.


A bag of flames contains a tiny ember of pure elemental fire. The bag has 3 charges, which are renewed each day at dawn. Spending 1 or more charges when you place your hand into the bag allows you to draw forth fire to create a particular effect.

1 charge:
Flame burns in your hand, as the produce flame spell, with a duration of 1 minute. Your melee touch attack deals 1d6+5 points of fire damage, or you can hurl the flame up to 120 feet as a ranged touch attack that deals 1d6+5 points of fire damage (and ends the duration).

2 charges:
You hurl the flame up to 30 feet away, whereupon it immediately turns into a Small fire elemental. The elemental is under your control (as if summoned by summon nature’s ally II) and remains for 5 rounds.

3 charges:
Faint wisps of flame spread up your arm and cover your body. This sheath provides immunity to fire for 1 hour or until it has negated 60 points of fire damage. As a standard action, you can touch an adjacent creature to grant it any remaining immunity to fire you have from this effect (you lose the remaining immunity).


Bag of Flames

Cold as the Depths Jessi